C++ Programming

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C++ is an object-oriented programming language developed by Bjarne Stroustrup and is an extension of the C language. C++ is considered an intermediate level language. In certain scenarios, it can be coded in either way and is thus an effective example of a hybrid language. Some essential concepts in C++ are polymorphism, pointers, virtual, friend functions, templates, namespaces.

C++ is enriched with many features like it is faster than most other general-purpose programming languages, it has rich library support (STL), It also supports pointers, support multi-threading feature.

Applications of "C++"

1. Software that employs computer vision, digital image processing, high-end graphical processing - they all use C++ as the backend programming language. Even the popular games that are heavy on graphics use C++ as the primary programming language.

2. Infosys Finacle uses C++ as one of the backend programming languages. Banking applications process millions of transactions daily and require high concurrency and low latency support. C++ automatically becomes the preferred choice in such applications owing to its speed and multithreading support

3. Because it is one of the fastest programming languages, C++ is widely used in programming telephone switches, routers, and space probes.

Placements Adda is a renowned and Best IT training institute in Indore will give you complete knowledge of C and C++ course.

Curriculum

class Classes video_label Practice Lab file_copy Study Material functions Programming Problems folder_open Projects
  • keyboard_arrow_rightObject, Class
  • keyboard_arrow_rightAbstraction
  • keyboard_arrow_rightEncapsulation
  • keyboard_arrow_rightInheritance
  • keyboard_arrow_rightPolymorphism
  • keyboard_arrow_rightDynamic Binding
  • keyboard_arrow_rightConstants
  • keyboard_arrow_rightData types, Keywords
  • keyboard_arrow_rightArrays
  • keyboard_arrow_rightStrings
  • keyboard_arrow_rightStructures
  • keyboard_arrow_rightPointers
  • keyboard_arrow_rightDynamic memory allocation using new and delete
  • keyboard_arrow_rightVariables
  • keyboard_arrow_rightDeclaration of Variables
  • keyboard_arrow_rightOutput Stream (cout) & Manipulators
  • keyboard_arrow_rightInput Stream (cin)
  • keyboard_arrow_rightControl Statements
  • keyboard_arrow_rightConditional Control Statements
  • keyboard_arrow_rightIf, if-else
  • keyboard_arrow_rightnested if-else, if-else-if ladder
  • keyboard_arrow_rightMultiple Branching Control Structure
  • keyboard_arrow_rightswitch-case
  • keyboard_arrow_rightJump Control structures
  • keyboard_arrow_rightbreak
  • keyboard_arrow_rightcontinue
  • keyboard_arrow_rightgoto
  • keyboard_arrow_rightreturn
  • keyboard_arrow_rightArithmetic operators
  • keyboard_arrow_rightRelational operators
  • keyboard_arrow_rightLogical operators
  • keyboard_arrow_rightAssignment operators & compound assessment operations
  • keyboard_arrow_rightIncrement & decrement operators
  • keyboard_arrow_rightConditional operators
  • keyboard_arrow_rightBitwise operators
  • keyboard_arrow_rightShift operators
  • keyboard_arrow_rightType casting
  • keyboard_arrow_rightCompound assignment operators
  • keyboard_arrow_rightAddress operators
  • keyboard_arrow_rightComma operator
  • keyboard_arrow_rightPointer operator
  • keyboard_arrow_rightSizeof operator
  • keyboard_arrow_rightnew operator
  • keyboard_arrow_rightdelete operator
  • keyboard_arrow_rightLoop Control statements
  • keyboard_arrow_rightwhile
  • keyboard_arrow_rightdo-while
  • keyboard_arrow_rightfor
  • keyboard_arrow_rightNested Loops
  • keyboard_arrow_rightDefining a Function
  • keyboard_arrow_rightCalling a Function
  • keyboard_arrow_rightReturn statement
  • keyboard_arrow_rightFunction Prototype
  • keyboard_arrow_rightBasic Function Designs
  • keyboard_arrow_rightScope
  • keyboard_arrow_rightReference variables
  • keyboard_arrow_rightRecursion
  • keyboard_arrow_rightParameter Passing Methods
  • keyboard_arrow_rightCall by value,Call by address,Call by reference
  • keyboard_arrow_rightFunction Overloading
  • keyboard_arrow_rightDefault Arguments
  • keyboard_arrow_rightInline Functions
  • keyboard_arrow_rightFriend Functions
  • keyboard_arrow_rightFriend Class
  • keyboard_arrow_rightDefining a Class
  • keyboard_arrow_rightCreating Objects
  • keyboard_arrow_rightAccess specifiers
  • keyboard_arrow_rightAccessing Class Members
  • keyboard_arrow_rightScope Resolution Operator ( :: )
  • keyboard_arrow_rightDefining Member Functions
  • keyboard_arrow_rightOutside the class
  • keyboard_arrow_rightInside the class
  • keyboard_arrow_rightMember function with argument
  • keyboard_arrow_rightThis pointer
  • keyboard_arrow_rightPassing Objects as Arguments
  • keyboard_arrow_rightReturning Objects
  • keyboard_arrow_rightArray of objects
  • keyboard_arrow_rightPointer to object
  • keyboard_arrow_rightDynamic objects
  • keyboard_arrow_rightContainer class
  • keyboard_arrow_rightContained class
  • keyboard_arrow_rightPrograms
  • keyboard_arrow_rightStudent Class
  • keyboard_arrow_rightEmployee Class
  • keyboard_arrow_rightComplex Class
  • keyboard_arrow_rightMatrix Class
  • keyboard_arrow_rightRational Class
  • keyboard_arrow_rightCircle Class
  • keyboard_arrow_rightRectangle Class
  • keyboard_arrow_rightConstructors
  • keyboard_arrow_rightProperties of constructors
  • keyboard_arrow_rightTypes of constructors
  • keyboard_arrow_rightDefault Constructors
  • keyboard_arrow_rightParameterized Constructors
  • keyboard_arrow_rightCopy Constructors
  • keyboard_arrow_rightConstructor Overloading
  • keyboard_arrow_rightConstructors with Default Arguments
  • keyboard_arrow_rightDestructors
  • keyboard_arrow_rightDifferences between Member functions & Constructors
  • keyboard_arrow_rightDifferences between Constructors & Destructors
  • keyboard_arrow_rightStatic Data Members
  • keyboard_arrow_rightStatic member functions
  • keyboard_arrow_rightConstant data members
  • keyboard_arrow_rightConstant Member Functions
  • keyboard_arrow_rightDefining Operator Overloading Function
  • keyboard_arrow_rightOverloading Unary Operators
  • keyboard_arrow_rightOverloading Binary Operators
  • keyboard_arrow_rightOverloading Unary Operators using Friend Functions
  • keyboard_arrow_rightOverloading Binary Operators using Friend Functions
  • keyboard_arrow_rightOverloading << & >>
  • keyboard_arrow_rightPrograms
  • keyboard_arrow_rightClass hierarchies
  • keyboard_arrow_rightBase classes
  • keyboard_arrow_rightDerived Classes
  • keyboard_arrow_rightDerived Class Definition
  • keyboard_arrow_rightAccess specifier : protected
  • keyboard_arrow_rightTypes of Inheritance & Programs
  • keyboard_arrow_rightSingle inheritance
  • keyboard_arrow_rightMultiple inheritance
  • keyboard_arrow_rightHierarchical inheritance
  • keyboard_arrow_rightMulti-level inheritance
  • keyboard_arrow_rightHybrid inheritance
  • keyboard_arrow_rightMulti-path inheritance
  • keyboard_arrow_rightConstructors in Derived Classes
  • keyboard_arrow_rightDestructors in Derived Classes
  • keyboard_arrow_rightContainers
  • keyboard_arrow_rightvector
  • keyboard_arrow_rightlist, deque
  • keyboard_arrow_rightarrays
  • keyboard_arrow_rightforward_list
  • keyboard_arrow_rightqueue
  • keyboard_arrow_rightpriority_queue
  • keyboard_arrow_rightstack
  • keyboard_arrow_rightset, multiset
  • keyboard_arrow_rightmap, multimap
  • keyboard_arrow_rightAlgorithms
  • keyboard_arrow_rightSorting, Searching
  • keyboard_arrow_rightImportant STL Algorithms
  • keyboard_arrow_rightUseful Array algorithms
  • keyboard_arrow_rightPartition Operations
  • keyboard_arrow_rightIterators
  • keyboard_arrow_rightIntroduction
  • keyboard_arrow_rightAdvantages
  • keyboard_arrow_rightFunction Templates
  • keyboard_arrow_rightOver loading function template
  • keyboard_arrow_rightClass Templates
  • keyboard_arrow_rightInheritance Class Templates
  • keyboard_arrow_rightTypes of Errors
  • keyboard_arrow_rightBenefits of exception handling
  • keyboard_arrow_righttry, catch, throw keywords
  • keyboard_arrow_rightThrowing an exception
  • keyboard_arrow_right‘try’ block
  • keyboard_arrow_rightCatching an exception
  • keyboard_arrow_rightException objects
  • keyboard_arrow_rightRethrowing an exception
  • keyboard_arrow_rightException Handling Mechanism
  • keyboard_arrow_rightCatching all exceptions
  • keyboard_arrow_rightNested try blocks
  • keyboard_arrow_rightFile Streams Classes
  • keyboard_arrow_rightOpening & Closing a File
  • keyboard_arrow_rightDetection End of File
  • keyboard_arrow_rightFile Pointers & Their Manipulation
  • keyboard_arrow_rightSequential Files
  • keyboard_arrow_rightRandom Access Files
  • keyboard_arrow_rightI-O stream Class hierarchies
  • keyboard_arrow_rightUnformatted I-O Operation
  • keyboard_arrow_rightget(), put(), getline()
  • keyboard_arrow_rightwrite()
  • keyboard_arrow_rightin cout
  • keyboard_arrow_rightcin
  • keyboard_arrow_rightFormatted I-O Operations
  • keyboard_arrow_rightwidth(), precision()
  • keyboard_arrow_rightfill(), setf()
  • keyboard_arrow_rightunsetf()
  • keyboard_arrow_rightManipulators
  • keyboard_arrow_rightEndl, ends
  • keyboard_arrow_rightManipulator operators
  • keyboard_arrow_rightmanipulator functions
  • keyboard_arrow_rightsetw(), setfill()
  • keyboard_arrow_rightsetprecision()
  • keyboard_arrow_rightsetiosflags()
  • keyboard_arrow_rightsetbase()
  • keyboard_arrow_rightresetiosflags()
  • keyboard_arrow_rightUser defined manipulators
  • keyboard_arrow_rightOperator and Overloading
  • keyboard_arrow_rightStatic Binding
  • keyboard_arrow_rightDynamic Binding
  • keyboard_arrow_rightVirtual Destructor
  • keyboard_arrow_rightFunction Overriding
  • keyboard_arrow_rightAccessing Members using Pointers
  • keyboard_arrow_rightVirtual Functions
  • keyboard_arrow_rightPure Virtual Functions
  • keyboard_arrow_rightAbstract Classes
  • keyboard_arrow_rightVirtual Destructors

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